- Arkheron tier list for patch 0.16, assuming level 3 full eternals on the floor 4 arena
- Carav, Rava, and Dala sit at the top thanks to poke, AoE, and infinite healing enablement
- Ranged meta: post-range-change patch favors poke over melee dive and CC chains
- Infinite healing is the single strongest stat in the current build
- Tier gaps are small between A and B — the real cliff starts at the bottom tier
Arkheron Tier List Overview (Patch 0.16)
This Arkheron tier list reflects the current 0.16 meta, where the global range changes have shifted fights toward long-range poke and away from melee dive and CC combos. Rankings assume all eternals at level 3 fighting on the floor 4 arena, based on extensive high-skill testing with randomized character picks.
Video Highlights:
- Over 1,000 combined hours of testing with single-digit total losses
- New anti-rescue crown tech for protecting teammate executes
- Dala ranked top tier purely for enabling infinite healing on Carav and Rava
- Penelope and Leo dropped due to the ranged meta; Adonni rising as a single-target CC support
The core theme of this patch: ranged poke beats everything. Melee characters without a way to close distance simply get outscaled before they ever reach their target.
| Tier | Characters | Key Trait |
|---|---|---|
| S | Carav, Rava, Dala | Infinite healing, AoE poke, team enablement |
| A | Grim, Hollow, Penelope | Strong utility but exploitable ults |
| B | Leo, Adonni | Situational value, skill-dependent |
| C | Subo, Baton | Niche picks, weak into ranged meta |
| D | Ina | No reliable engage, worst ult in the game |
The gap between B and A tiers is smaller than most players expect. The real cliff happens at the bottom tier — everything above C is competitively viable with the right team comp.
S-Tier: The Infinite Healing Trio
Three characters define the top of this Arkheron tier list, and they share one thing: infinite healing either built in or enabled by Dala.
Carav
- King of poke and team fights
- Every ability is unavoidable AoE
- Crown prevents execute deaths
- New anti-rescue crown tech with Rescue meta
Rava
- Best poke damage in the game
- Ring blade zones without needing direct hits
- Smoke adds survivability
- Possibly the number three pick overall
Dala
- The enabler: grants infinite healing to Carav and Rava
- Teamwide infinite healing
- Vanish for safe disengage
- Anti-dive backline with big ult punishes
Dala deserves special mention. As a standalone melee pick she underperforms in the ranged meta — but she is the only character who can give the other two S-tiers infinite healing, which makes those characters "insanely overtuned." Sit back, play anti-dive, and look for ult punishes on anyone who commits.
| Character | Sustain | Poke | Teamfight | Why Ranked |
|---|---|---|---|---|
| Carav | Crown healing | ★★★★★ | ★★★★★ | Unavoidable AoE stacking |
| Rava | Smoke kite | ★★★★★ | ★★★★ | Free ring blade damage |
| Dala | Infinite teamwide heal | ★★★ | ★★★★ | Enables the entire S-tier |
With Rescue rising in popularity, have a teammate start an execute and then use Carav's crown to protect it from enemy Rescue attempts. This single technique is a genuine meta answer.
A and B-Tier: Strong but Exploitable
Grim remains a fortress pick. His ult denies entire walk-up angles, Grim Wall blocks all projectiles, and his turret holds space. The crown provides infinite healing you can pop mid-fight behind cover — the teleport portion is irrelevant.
Hollow keeps infinite healing and Wall utility, edging out Baton. Penelope is where rankings get contentious — she's listed as B-tier, but she's not bad. She simply gets outclassed.
| Character | Strengths | Weaknesses |
|---|---|---|
| Grim | Infinite heals, wall, turret, supercharge | Worse raw damage than Rava, no selfish poke |
| Hollow | Infinite healing, wall utility | Weak ult in current meta, low poke output |
| Penelope | Fast mirror projectile, blind self-peel | Skinny projectile, hard-to-land ult, anti-melee in a ranged meta |
| Leo | Strong ult engage, anti-melee pushback | Depends on item rotation, CC chains weakened, spear hard to land |
| Adonni | Banish (7s removal in 3v3), single-target CC lock, pull combos | Needs team follow-up, dies if played as a brawler |
Adonni is the riser of this patch. The buffs helped, but the real reason she climbed is the meta itself. Play her like a worse Dala: sit in the backline, pull enemies into your team's abilities (Carav AoE, Rava smoke, Grim supercharge), dash behind them, and use banish to remove a defender for 7 seconds.
Without Hollow in the item rotation, CC chaining is significantly weaker, and Leo suffers most. With his current rotation he lands in B-tier — his ceiling depends heavily on future item pool changes.
Bottom Tier: Struggling in a Ranged World
Subo, Baton, and Ina occupy the bottom of the Arkheron tier list for one shared reason: they're melee or short-range characters in a long-range meta.
- Subo — His dash with life is decent and dog remains strong poke, but a four-piece set bonus isn't enough. He lacks Baton's disengage full heal, and once he engages, a simple scramble shuts him down. "A melee character in a range character's world."
- Baton — Better at lower skill levels where players don't dodge. In higher-skill lobbies, extra range and spread-out fights make big ults nearly impossible to land. His only win condition is stalling until the storm closes in.
- Ina — Her level 3 upgrades look massive on paper (faster frost armor, double-size Northwind, hammer root, sword stun), yet she still has no way to get in. Every top-tier pick ticks damage on her before she reaches melee range, and her ult rarely catches even one player now.
| Character | Best Item | Fatal Flaw | Verdict |
|---|---|---|---|
| Subo | Care (crown) | No disengage heal after engaging | D-tier borderline |
| Baton | Full heal ult | Ult requires enemies to clump | Low-skill stomper only |
| Ina | Hammer root | Zero engage tool, trash ult | Worst in patch 0.16 |
Do not be fooled by Ina's level 3 upgrades. Her level 1-to-3 jump is the biggest in the game, and she is still bottom tier — the problem is the meta, not her numbers.
How to Use This Tier List: Draft Workflow
Tier lists are starting points, not verdicts. Follow this process to convert rankings into actual draft wins.
Lock Your S-Tier Core
Prioritize Carav or Rava. If both are taken or your team needs an enabler, Dala turns any S-tier pick into an infinite-healing monster.
Fill the Utility Slot
Pick Grim for area denial and anti-dive, or Adonni if the enemy comp relies on one carry — banish removes them from every fight for 7 seconds.
Adapt to Enemy Range
Against heavy poke, take wall utility (Grim, Hollow) to block projectiles. Against dive, Dala and Grim punish commitments hard.
Exploit Matchups
Penelope beats Leo but loses to both top melee threats. Use matchup knowledge, not just tier placement, for your final pick.
Pre-Fight Draft Checklist:
- Secure one infinite healing source (built-in or via Dala)
- Confirm at least two poke or AoE damage sources
- Identify enemy carry for banish or focus CC
- Check item rotation before locking Leo or rotation-dependent picks
- Plan anti-rescue crown tech if enemy runs Rescue
FAQ
Q: What does this Arkheron tier list assume?
It assumes level 3 full eternals only, fighting on the floor 4 arena, in equally skilled lobbies. Rankings can shift at lower skill levels — Baton, for example, performs much better against players who don't dodge.
Q: Why is Dala S-tier if she's a weak melee character?
Dala is the only character who can grant Carav or Rava infinite healing, which pushes those already strong characters over the top. She also provides teamwide infinite healing herself and plays effective anti-dive from the backline with vanish as an escape.
Q: Why did the range changes shake up the tier list?
The 0.16 range changes nerfed several amulets and made fights more poke-based and less combo-based. CC chaining got weaker, melee characters lost reliable engage, and long-range AoE poke from Carav and Rava became dominant.
Q: Is Penelope really only B-tier?
Penelope is solid but outclassed. She lacks infinite healing, her mirror projectile is skinny and harder to land than Rava's ring blade, and her ult is the only one in the game you should not mash on cooldown. She beats Leo but loses to both top melee characters who can dive her freely.